Nov. 21st, 2016

I stayed with the people who'd been hurt in that aging way, trying to reassure them that there is something that can be done to heal them.

There was a sound over by the entrance to the valley, like rocks fell, or maybe a bit of an avalanche. Just before the crash, there was a sound of something pushing through the trees, making the trees pop and crack. Ofeshia said that it was something huge and magical, so Eevolertu sent out a pair of scouts to find out what happened.

I helped Eevolertu recover, and told him that there were some people with injuries, and one or two who were hit with withering. Despite my efforts, they were still rather worried about this.

One of the scouts Eevolertu sent out to investigate came back, and she was clearly hurt by winter; it seemed like she got a winter spirit infestation. I'm not yet able to drive them out easily, and it would take a long time, so we got her to the fire, with people not only staying nearby, but keeping her near the fire, getting her tea, and well wrapped. Despite herself, she kept trying to move from the fire, so I tied her to her fellows to make it easier to stay.

Eevolertu gathered some of us to consider what to do. Apparently there's an icy thing that's releasing walking dead. There's one scout out there, watching, and is also likely infected with a spirit as well. We talked about how we could fight it, with ashy bows and arrows, or with baskets of light.

Oreshalore said that the rest of the group seemed like they were going to lose the ritual, distracted by this news. Marguerite and Ofeshia went to help Chloe keep the ritual going. Eevolertu went solo to retrieve the scout who was still out.

I checked that our scout was drinking tea. Ofeshia suggested putting some ash in it, so I did.

When the other scout came in, he looked worse than the first, and resisted more due to the spirit in him. Same routine to get him warm and near the fire.

I used my skill with inner energies to assess each of them, to see what size spirit each had. The shadow of an energy spirit, ice spirits that are stronger than the usual disease spirit. The scouts had the same level of spirit, just different levels of exposure. To deal with either of them will be difficult, but maybe there's something in the gracknel that is warm, hot enough to dispel these spirits.

Eevolertu came back soon after, and he was unscathed. He reported back on what he'd found. He saw definitely 14 walking dead, and thought there might be up to 100. They didn't like the liquid light, but it didn't hurt them. They worked in groups, very coordinated. They seemed to be forming up.

Unclear what to do next: draw the walking dead to us? Help the other valley folk? Coordinate with the gracknel somehow? I pointed out that the gracknel has roots everywhere, so maybe it could do something to the walking dead.

Ofeshia tried to link with Darren again. She did, and it turned out that they seem to have lost the central keeper we met before, so there are difficulties with the gracknel as well. There was some talk about what to do, and somehow Darren sent a self-unfolding challenge into Ofeshia's brain that let her evaluate people for how strong they could be for the gracknel, and in holding themselves together to come back out again. She said that she, Eevolertu, and Marguerite were strongest, but Chloe and I might do. Chloe pointed out that she wouldn't fall into the All-Wood the same way an elix would, so she went.



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